"Guitar Hero was a surprise to me. I saw it at CES in 2005. And they had a room in back that they were doing demos for people and they had a PlayStation 2 dev console there and two plastic guitars, guitar-free guitars, with a PS1 port on them, plugged in. And I thought that was dumb. I just said, no one's going to buy this. Of course I was wrong. It was huge, 64 million units."
Challenge | Description | |
Content issues | "My take on it is that it's kind of hasn't taken off... probably because people, the company that acquired us bombed on it, the entertainment part of it." | |
Technical hurdles | "It causes vestibular illness and the reasons behind that, we try to fix that here... could not fix it. And the issue is you can't run around inside of a video game and wear a VR headset and not get some sort of vertigo or dizziness from it." | |
Market challenges | "20 million Quest headsets have sold... 10 million returns. That means 10 million of the people who bought that headset took it back." |
"My background into AI starts in the 90s. And in 92, I wrote a big... There's a branch of AI called fuzzy logic, which is essentially resolving what's known as a crisp input from murky information."
"Video games really did drive the AI, and this is what happened with NVIDIA, for instance, and AMD and others, is that they were trying to make the best video game rendering, the best computer graphics, and just a matter of fact, the same hardware works on AI because of linear algebra."
"What AI can do is design the assets, the cars, the buildings... You can just describe that in human language to it and it would produce it. That would save huge amounts of development time and cost."
"Having an AI design a plot for that without human input, a super-experienced video game producer, designer guy... AI can't really do that that I can see."